UX, Designs & Product: Addie Thompson
Coding & Product: IOS developer Gamification: Addie Thompson, Ciara, Maggie
Research, Testing & Development: Addie Thompson, Mental Health Consultant, BM team
The Wonder’s Cape app was part of a specialized version of Beats Therapeutics' pediatric-focused applications. The other one is the Beats Medical Dyspraxia app. The entire app consists of a number of exercises that focus on mental health breaks and conversations about mental health. A few games and physical activities are also included in the app.
With Wonders Cape, the users were given more freedom to explore the app without much guidance in certain areas. On the first use, of the majority of the exercises, instructions and explanations were provided. Sections of the map that are more geared toward parents/guardians are there to assist with information and dealing with mental health including Reports, Tips for parents, and Resources.
The emphasis on places like Feeling Rocks and Mindful Moments is more on talking about problems than on bottling up the issue. To break up the app and add entertaining features, Bubble Factory, and Mazes are present, and at the conclusion of every game, give out crucial tips and information.
Featured: Wonder’s Cape App home screen used a 2.5D explorative direction along with fun and engaging exercises.
User Flowchart
Featured: The registration process to sign up for the pilot version of the app. Based on the third-party system a few of the steps that were simplified had to include extra screens.
Hi-Fidelity Prototype
Reward system
Regarding the targeted user as well as the theme and vibrant colors, an explorative approach was ideal for this project. A daily collection system was added to the exploration component to encourage users to find the app's hidden features.
Market Ready Product
Regarding the targeted user as well as the theme and vibrant colors, an explorative approach was ideal for this project. A daily collection system was added to the exploration component to encourage users to find the app's hidden features.
For each section of the app, I created the featured graphics for each screen.
Additionally, the mental health specialist helped develop the exercise and game process.